NMIMS Information Systems for Managers Assignment Help 2024

NMIMS Information Systems for Managers Assignment Help 2024

Information Systems for Managers

NMIMS Information Systems for Managers Assignment Help 2020

1.engage with your customers. What are the pros and cons of using this as a means to engage with customers effectively? Justify your standpoint.

2. Green IT (green information technology) is the practice of environmentally sustainable computing. Green IT aims to minimize the negative impact of IT operations on the environment by designing, manufacturing, operating and disposing of computers and computer-related products in an environmentally-friendly manner. As a digital consultant to a mid-size organization what approaches to Green computing will you recommend to this organization? What are the benefits an organization can reap by implementing green practices?

3. The Indian mobile market has grown significantly over the past couple of years. The gaming industry is undergoing a massive evolution because of the mobile revolution. Investments from big players such as Alibaba, Tencent, Nazara and Youzu has led to a rapid growth of gaming in India. The in India was around 62 billion Indian rupees in 2019 and was estimated to go up to over 250 billion rupees by 2024. As the country with the largest youth population in the world, India is embracing the new generation’s interests in digital sports and entertainment. Approximately 55 percent of and across India were seen to be below 24 years old in 2016. Of these, the heavy gamers simply as gaming devices instead of the traditional desktops or even laptops.Mobile gaming in the country is growing at a rapid rate due to development and affordability of smartphones. The in India was estimated to reach about 405 million U.S. dollars by 2022. The was anticipated to be around 628 million by 2020 according to the forecast. Computer and console gaming has played a huge part in shaping up the gaming industry across the country in the last two decades.(Source: )

a. What are the different cyber-crimes that can be caused by playing online games? Give

examples.

b. How would you educate your customers to prevent them from being a victim to

cyber crime while playing online games?

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